This new season marks changes for Ranking that return the focus back to player power and skill. The fight to hit Grandmaster will be based more heavily on your skill and defensive power instead of time spent making attacks.
Progress through Master Ranks will still be made by winning attacks to gain Experience Points (XP) but now losing attacks and defenses means a loss in Experience Points. As you increase in Rank the amount that you have to lose in each Battle increases. This means that if you’re near the top of the Master Ranks, you better have a strong defense capable of taking on tough players, and you must also have a good attack strategy where you are able to consistently win against difficult opponents.
The new system is designed so that everyone can compete in Master Rank but it takes an impressive players to be able to get to Grandmaster. It will encourage players to take on difficult opponents to maximize the amount of experience they get per battle and create impressive Cities to minimize the amount of experience they lose during defenses.
These changes only affect Master Rank. Both Battle Rank and Grandmaster are staying the same.
How gaining and losing experience works in Master Rank:
- As an attacker, the amount of experience that you can win is based on your opponent’s defensive power as well as their current rank. The more advanced their defenses are and the higher their rank, the more experience you stand to win.
- As an attacker, the amount of experience that you can lose on a failed attack is based on your rank. The higher your rank the more you stand to lose.
- As a defender, the amount of experience that you can lose on a failed defense is based on your rank. The higher your rank the more you stand to lose.
If you lose enough Experience Points you can go down in Master Rank. Once you make it to Grandmaster you can’t go back to Master Rank.