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Update 2.1.1 Notes

Update 2.1.1: Stitches and Balances (12/03/14)

 

Overview

  • New Titan: Stitches
  • Season Balances

 

 

New Titan: Stitches, the Trickster
This dark and witty Titan brings his love of destruction to the battlefield, sending out his illusions to absorb damage and attack defenses.

Special abilities:

  • Normal Skill: Hall of Mirrors
    An active ability that creates illusions at a specified target location to distract and attack enemy buildings.
  • Rare Skill: Misdirection
    A passive that give Stitches the chance to create an additional illusion, saving your Titan Mana for other abilities.
  • Epic Skill: Explosive Exit
    A passive ability which causes Stitches’ illusions to explode when they are destroyed, dealing damage to nearby enemy defenses.
  • Legendary Skill: The Prestige
    An active ability that consumes all of Stitches’ illusions triggering Explosive Exit, healing him, and increasing damage dealt in his next attack. The amount healed is a percentage of each of the illusions’ health.

 

Season Balances
Tweaks were made to Troops, Titan Abilities, and Titan Items based on player feedback and in-game statistics. These changes will occur at the start of most seasons with the purpose of making elements of the game more balanced and providing players with multiple viable strategies and army compositions. For this initial pass, you will see we focused more on buffing Troops and Titans than nerfing them. The nerfs we did make are intentionally light, but done with extensive consideration to the overall balance of the game.

Changes are made at the beginning of the Season to allow players the most time to adjust their strategies accordingly. If you feel more balance changes need to be made, you can expect another set of heavily examined changes to come with the next Season. Our goal is to consistently work towards making every Titan and Troop in your army competitive and worthy of a place in battle each Season.

Troop Changes

Grunt

  • Damage Increases:
    Level 4: 39 -> 45
    Level 5: 57 -> 69
    Level 6: 84 -> 99
  • Health Increases:
    Level 3: 150 -> 175
    Level 4: 250 -> 300
    Level 5: 400 -> 475
    Level 6: 550 -> 675

Tank

  • Damage Increases:
    Level 3: 54 -> 60
    Level 4: 87 -> 102
    Level 5: 120 -> 159
  • Health Increase:
    Level 3: 1500 -> 1700
    Level 4: 2200 -> 2500
    Level 5: 3000 -> 3500

Scout

  • Damage Increase:
    Level 1: 48 -> 54
    Level 2: 72 -> 81
    Level 3: 108 -> 114
    Level 4: 144 -> 150
  • Health Increase:
    Level 1: 70 -> 80
    Level 2: 90 -> 100

Bomber

  • Health Decrease:
    Level 1: 900 -> 800
    Level 2: 1100 -> 1000
    Level 3: 1360 -> 1250

 

Titan Ability Changes

Apollo: Heroic Charge

  • Starting Mana Cost Increase: 5 -> 7
  • Mana Cost Growth Increase: 3 -> 4

Gadget: Shock Bomb

  • Base Stun Duration Decrease: 5 -> 4
  • Starting Mana Cost Increase: 5 -> 6
  • Mana Cost Growth Increase: 3 -> 4

Gadget: Dismantle

  • Base Duration Increase: 2 -> 4
  • Base Chance To Trigger Decrease: 20 -> 15

Tokin: Pacifism

  • Base Attack Speed Decrease: 25 -> 20
  • Base Duration Decrease: 10 -> 8
  • Starting Mana Cost Increase: 5 -> 6
  • Mana Cost Growth Increase: 3 -> 4

Tokin: Karma

  • Heal Trigger Decrease: 250 -> 200
  • Base Damage Bonus Increase: 250% -> 400%

Shank: Wicked Blades

  • Starting Mana Cost Increase: 3 -> 4
  • Mana Growth Cost Increase: 2 -> 3
  • Damage Increase: 100 -> 110

Shank: Razor’s Edge

  • Starting Mana Cost Increase: 2 -> 4
  • Mana Cost Growth Increase: 2 -> 3
  • Base Duration Increase: 10 -> 20 (No Longer Increases with Level)

Havok: Blood Rage

  • Base Damage Increase: 20 -> 25

Havok: Frenzy

  • Base Attack Speed Decrease: 5 -> 3
  • Max Stacks Increase: 5 -> 10

Havok: Fury Slash

  • Base Bonus Damage Increase: 50 -> 75

Havok: Berserking

  • Base Bonus Damage % Increase: 2 -> 3
  • Max Stacks Increase: 20 -> 30

Tiny & Crank: Rock Bottom

  • Base Mana Cost Increase: 2 -> 3
  • Base Damage Increase: 50% -> 100%

Tiny & Crank: Blubber

  • Base Damage bonus Increase: 0.5% -> 1%\

Tiny & Crank: Squabble

  • Base Bonus Damage Increase: 150% -> 200%

Tiny & Crank: Clobber

  • Trigger Chance Increase: 10 -> 20

 

Titan Item Changes

  • Crest of Swiftness: Allied Move Speed Base Increase
    • 0.625 -> 1
  • Crest of Haste: Allied Attack Speed Base Increase
    • 0.25 -> 0.3
  • Battle Mage’s Staff: Casting Damage Base Increase
    • 10x -> 15x
  • Vampiric Amulet: Spell Vamp Base Increase
    • 0.625 -> 1

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